﻿package rd.hardcore.ui 
{
	import flash.events.Event;
	import rd.hardcore.params.GlobalParams;

	
	/**
	 * BackGround Application
	 * @author Romain Prache
	 */
	public class BackGround extends BackGround_FC
	{
		/* CST */
		//static public const GHETTO_MODE : String = "ghetto_blaster_mode";
		//static public const SIMPLE_MODE : String = "simple_mode";
		
		/* VAR */
		private var mode : String;
		
		/* BackGround */
		public function BackGround() 
		{		
			mouseChildren = false;
			mouseEnabled = false;
			
			alpha = 0;
			
			x = (GlobalParams.WIDTH - width ) >> 1;
			
			//mode = SIMPLE_MODE;
		}
		
		/* Change Display Mode */
		/*public function changeMode( evt : Event = null ) : void
		{
			
			if ( mode == SIMPLE_MODE )
			{
				mode = GHETTO_MODE;
				
				
			} else {
				
				mode = SIMPLE_MODE;
				
				
			}
			
			
			
		}*/
		
		
		

		
		
	}
	
}